Room upgrades are the most expensive decision in the game, and the one most often made for the wrong reason. The question is never “which room is best” — it is “which guest is currently walking away, and what does that guest need”.
Read the Manage Inn panel before buying anything
The panel that opens when you choose to manage the inn shows each lodge’s bed capacity, the maximum number of guests expected that day, and the expand controls. That is the screen that answers the only question worth asking before an upgrade: is this side’s capacity the thing turning guests away?
If the expected count is under capacity, a bed purchase changes nothing this week. If it is over, the extra beds convert directly into room fees.
The three room tiers and who they are for
| Tier | Who it serves | What it is not |
|---|---|---|
| Standard | Most adventurers; the backbone of lodge revenue | A premium earner |
| Deluxe | The same majority, at a higher price point | A substitute for standard capacity |
| Suite | The few guests with money for a premium stay | A capacity fix |
The February 2026 update introduced the Suites and explained the trap in the same paragraph: apart from a few adventurers who can afford one, most guests prefer standard and deluxe rooms, and if those are fully booked they may give up on lodging and leave rather than move up a tier.
So a suite bought to relieve a full standard lodge does the opposite of what was intended: it adds expensive empty rooms while guests walk out of the door.
Where facility income actually comes from
Guests who use facilities generate additional income, and that income is settled at checkout along with the room bill. Two practical consequences:
- Cash arrives in lumps. You cannot fund an upgrade mid-stay with the money a guest is currently spending in the café.
- Facilities reward guests who stay, not guests who pass. A food stall on the road pays immediately; a café inside pays when the guest checks out.
What a facility level buys that a bed does not
Beds raise capacity. Facility levels change the character of the week. At higher levels, Happenings lean toward beneficial results — money gains and suspicion reductions — and away from the outcomes that cost you a bar.
That makes facility levels a suspicion strategy disguised as an income strategy. A player who keeps a bar crawling upward every week can spend on facilities instead of on more Image Control purchases, if the facilities in question are the ones the current guests use.
The expansion order that survives contact
- Add capacity to the lodge that is at capacity. Nothing else matters while guests are being turned away.
- Match the tier to the guests you actually get. Standard and deluxe first; suites only once the clientele can pay for them.
- Raise facility levels on the facility your named guests prefer. Master Adventurers name a favourite facility in their guest panel, which makes their preference a direct signal.
- Buy the lobby upgrades you keep needing. Operation Know-how is permanent productivity; Image Control is permanent suspicion relief.
The Suites caveat, dated
The Suites’ initial purchase price was wrong at launch and was corrected in hotfix 1.0.0.261024.1 on 24 October 2026. If a guide quotes a suite price from the first two days of release, it is quoting a bug. The wider warning still stands after the fix: the suite is a premium tier, not extra capacity.
What is not published
There is no public price list for every room and facility, and no proficiency threshold table. Some facilities are gated behind proficiency — the recorded 1.0 playthrough shows thresholds being mentioned in the interface — but the exact numbers are not in the material checked here, so this page does not print them.
