Guest events

Dungeon Inn Events and Choices

Version 1.0 ships 90 unique adventurer events, triggered when a guest visits, and most present a reply choice that moves reputation, income or suspicion. You will not find a table of all 90 here, because no released material publishes one; what you can work with is the structure — which lever a reply pulls, and how facility level shifts the odds before the panel opens.

Version 1.0 (2026-10-23)Published 4 Nov 2026Sources checked 4 November 2026

A Dungeon Inn event panel presenting a guest problem with two reply options.
Official store screenshot. Every reply shows its immediate cost before you confirm.

Events are where the inn stops being a scheduling puzzle and becomes a series of small negotiations. The store describes them plainly: a rowdy guest breaks your plates, a guest wants wine or tea, and the reply affects the inn’s reputation and income, and can quell or raise suspicion.

What a reply can move

Three numbers sit behind almost every reply:

Lever What moves it Why it matters
Income Immediate payout or loss Cash is insurance, not progress
Reputation Fame, and therefore the token gauge Tokens are the only route to upgrades
Suspicion One guild’s bar A full bar ends the attempt

Because those three are the entire economy, an event is rarely a purely narrative choice. A reply that pays well and annoys a guild is a loan against next week.

Facility level changes the event before you see it

This is the part that gets missed. Higher-level facilities favour more beneficial Happenings — money gains and suspicion reductions — and make unfavourable outcomes less frequent.

So facility upgrades are not only capacity or income. They are a way of editing the event distribution. A player who keeps answering the same bad version of an event should look at the facility involved rather than at the reply.

The one event that is now capped

Suspicion Increases Weekly is a simple event with a name that tells you everything. Since the 24 October 2026 hotfix it can occur at most once per week. Before that patch it could stack, which is why older complaints describe weeks where the bar fell apart for no visible reason.

Answering when you are unsure

A short decision order that uses only what the panel shows:

  1. Read which guild the event belongs to. Only that side’s bar is at risk.
  2. Check that bar first, not the money. If it is high, take the boring reply.
  3. Check the week’s goal. If a goal needs reputation, buy reputation even at a cost.
  4. Confirm only after the cost line reads the way you expect. The panel shows the immediate numbers before you commit.

Why there is no event table here

The 1.0 announcement gives the count, not the contents. No released material checked for this page lists all 90 events and their outcomes, and the official notes only ever describe categories of effect. Printing a table would mean inventing entries.

What exists instead is a reliable structure and a reliable modifier: three levers per reply, and a facility level that tilts the deck. That is enough to answer the question the search usually means — “which reply should I take?” — without pretending to a database nobody has published.

Straight answers

Questions this page leaves you with.

Short answers that stay inside the evidence collected for this task.

How many events are in Dungeon Inn?

The 1.0 announcement lists 90 unique adventurer events, triggered when adventurers visit the inn. That is a total, not a per-chapter figure.

Do events have a fixed right answer?

Not from the released material. The store describes choices as affecting reputation, income and suspicion, which means the right reply depends on which of those your week can afford to lose.

Can the same suspicion event repeat?

No longer than once per week, since the 24 October 2026 hotfix capped the 'Suspicion Increases Weekly' simple event.

Sources

What this page rests on.

Facts are traced to the official Steam announcements, store data, or the named third-party guide and review. This site has not played the game, so no claim here is a hands-on test.

S001
S001 Steam store page Special situations, guest choices and their effect on reputation and income.
O1
O1 1.0 launch announcement 90 unique adventurer events, Blizzard and Fame changes.
S1
S1 Game Truth 1.0 guide Higher-level facilities favouring beneficial Happenings.
O2
O2 1.0.0.261024.1 hotfix Weekly cap on the suspicion event.