01 · 3 guides
Start & Story
Learn the weekly loop, then follow the twelve-chapter story.

02 · 3 guides
Guilds
Keep rival arrivals apart and read what each side is asking for.

03 · 4 guides
Run the Inn
Spend tokens, beds and gold on the decision blocking this week.

- Rooms & facilitiesThe three room tiers, when a suite is a mistake, and what facility levels really buy.
- Gold & incomeThree income streams, one rule about tokens, and a shortfall checklist.
- Fame & tokensFame's new job, where tokens go, and the exchange that punishes one-sided play.
- Companion skillsWho has which skill, what it costs, and why AP shows up in the upgrade panel.
04 · 3 guides
Guests & Winter
Match an event, a named guest or a winter hazard to its rules.

05 · 2 guides
Modes & Goals
Step outside the story or finish a specific collection goal.

06 · 5 guides
Help & Updates
Work from the symptom, the patch number or the save folder.

- Crash & loadingWhich freeze has a patch, which one does not, and the safe order to check.
- Week 10 portal bugWhat broke, which two hotfixes fixed it, and the resume instruction that actually works.
- Save filesThe official folder, the hidden-items step, and how the jump save is meant to be used.
- Patch notesA dated timeline of the launch and the five hotfixes that followed it.
- RequirementsTwo minimum-spec tables, the shared 16 GB floor, and the languages list.